﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/地图物品播放序列帧动画"), Title("地图物品播放序列帧动画")]
	public class MapItemAnimation : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 6;
		[LabelText("地图物品id")]
		public int obj_id;
		[LabelText("是否循环")]
		public bool animation_is_loop;
		[LabelText("动画参数")]
		public string[] animation_param;
		[LabelText("在哪个节点完成时结束")]
		public int[] animation_end_node;
	}
}
